Case 2 animatronics survival кошка

The Cat

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The Cat

Alias

Species

Gender

First Appears

Episode

«What’s wrong with this toy?!» — Jack after encountering The Cat

Contents

Appearance

The Cat is a large feline animatronic and is relatively unchanged compared to her appearance in the first game. She has an oversized head with two large fangs, pointed ears, and glowing red eyes. Unlike her original appearance, both eyes are intact and change to red when aggressive. Like The Bull, her body is mostly metallic but is tinted blue. The Cat was presumably the mascot of Aurora Entertainment Park, as a mug bearing her image resides in Jack’s Office.

Behaviour

Episode 1

Jack Bishop first encounters the Cat during Episode 1: The Past Is Not Forgotten and is the most active animatronic in this episode. After UNKNOWN cuts the power, the player is directed to A5 to retrieve the Tablet. The Cat breaks through a wall after the radio in A5 is activated using the Tablet attempts to attack the player. Running back to Jack’s Office and locking the door will avoid a jumpscare. The Cat forces her way into the office after UNKNOWN’s phone call is complete. She is only avoided by hiding under Jack’s desk but will crawl after the player if she enters the office before they can hide. If the player evades the Cat successfully, she will crawl into the vent directly outside of Jack’s ffice and disappear.

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The Cat is encountered again during Episode 1 in The Warehouse. The player must retrieve Jack’s Multi-Pass from within the warehouse while the Cat patrols the area. The Cat

The Cat about to attack Jack

has excellent night vision, so turning the flashlight off will not prevent her from spotting the player. While patrolling the warehouse, the animatronic will walk for a short distance before stopping and scanning the area. The Cat has a set patrol route and will often stop at corners, offering a window to sneak up on her or evade her. She will yowl upon spotting the player and is near impossible to escape from due to the narrow passageways between the shelves. The warehouse door locks after the player enters the area, and the orange keycard needed to unlock it is attached to the tip of the Cat’s tail. The keycard can be collected at any time, but will only unlock the warehouse door after the player collects the Multi-Pass from the supervisor’s desk.

The Cat is encountered again in the Warehouse when the player returns to retrieve a crowbar to break the lock on the kitchen door. The crowbar’s location is randomly generated, so the player must search the area for it while avoiding the Cat. The Cat’s behaviour is unchanged from her previous appearance, however The Owl will spawn alongside her after the crowbar is retrieved. The Cat may also attack the player while retrieving the charged Tablet from Jack’s Office, and is evaded in the same manner as her first appearance.

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The Cat is encountered for the final time in the ending of Episode 1 when the player attempts to access the Kitchen.

Jack will place the crowbar under the lock on the Kitchen door in an attempt to break it, however he is ambushed from behind by the Cat before he is able to do so. The player is given a five-button quick-time event to complete, and failing will result in a game over. Succeeding the quick-time event stuns the Cat, however Jack will fall into the pit in the Cafeteria. This is the starting point for Episode 2: Revenge.

Episode 2

The Cat is not active or encountered at all during Episode 2: Revenge, however she can be seen in the secret ending if the Episode is completed in Hardcore Mode.​

The following information contains spoilers. To view them, click the [show] tag.

After the credits roll the Cat can be seen lying face down in a trash pile presumably deactivated or broken. It is likely that this was due to her falling down the same hole as Jack at the end of Episode 1. An unknown humanoid animatronic is seen standing above it, which is insinuated to be The Wolf.

Episode 3

The Cat is encountered during Episode 3: Biological Waste lying broken on the ground, presumably having followed Jack down the pit at the end of Episode 1. The Cat is initially inactive but will activate and patrol The Bunker once the player attempts to open the first exit door. She will yowl loudly and give chase if she spots the player, and is avoided by hiding with the flashlight turned off until she gives up. Interestingly, the Cat can be found lying broken at the starting location at D1, even after the Cat has activated and begun patrolling the Bunker.

The following information contains spoilers. To view them, click the [show] tag.

The reason for this is never explicitly explained in-game. It is insinuated that the body of the Cat in D1 is real, and the Cat stalking the Bunker is a hallucination caused by Jack inhaling the Epicurean Chloride in the area.

The Cat is encountered for the final time in the Police Department alongside The Wolf. She will drop from the vent in the centre hallway and relentlessly chases the player. It is not possible to hide from the Cat during this sequence, and the only option is to escape from the area entirely.

Donut Story

Donut Story’s start up screen

The Cat is the playable character in the minigame Donut Story found on the computer in Jack’s Office. The goal is to move the donut to the finish line around a series of increasingly complicated mazes while avoiding being eaten by the Cat. Donut Story can be played by one or two players. If played by two players, one will control the Donut and one will control the Cat. Playing until Level 4 will trigger a jumpscare of the Cat’s eyes bleeding and will break the computer, preventing the game from being played further. (Now the minigame has been added to the Episode Selection Menu with total of 10 levels which can be played without any corruption unlike in the Story Mode)

Multiplayer

The Cat’s character screen

The Cat is one of four playable animatronics in Multiplayer. One player is randomly chosen to play the animatronic, at which point the goal is to hunt down and kill at least one Survivor to win. The Cat has excellent night vision so is not reliant on light sources, however the beams of light from the Survivors’ flashlights can help to determine their locations.

The Cat can sprint and attack the Survivors like the other animatronics but has the unique ability to become invisible while crawling. She is almost silent while crawling but cannot attack or use any other abilities. The Cat can also jump and attach herself to the ceiling, at which point she becomes invisible. She is immobile during this state but can slam into the ground directly beneath her, instantly killing any Survivors caught in the shockwave. The most effective way to play the Cat is to either stalk the Survivors while invisible, or to hide on the ceiling at locations with high traffic until a Survivor to comes close enough to attack. Examples include by an exit, a generator, or at an intersection. The Cat has an average charge meter and recharge rate, and moves more quietly than the Bull, but louder than the Owl.

Источник

The Owl

The Owl

Alias

Species

Gender

First Appears

Episode

«I need to distract this toy; they seem to be attracted to noise.» — Jack after The Owl begins to guard the Kitchen

Contents

Appearance

The Owl is a large avian animatronic with broad shoulders and a large head sporting a beak full of broken teeth. She has yellow accents down both arms and legs and glowing red eyes. Both eyes are framed by feather accents, creating an angry expression. Despite having feather-like adornments, the Owl is entirely composed of metal. Her appearance is mostly unchanged compared to her appearance in the first game, although she lacks the Egyptian iconography on her body.

Behaviour

Episode 1

Jack Bishop first encounters the Owl during Episode 1: The Past Is Not Forgotten. She appears in The Warehouse alongside The Cat after the player collects the crowbar required to break the lock on the door to the Kitchen. The Owl does not patrol the area like the Cat does, but will remain stationary while turning her head to watch the player. Maintaining eye contact with the Owl causes the screen to be covered by static, eventually flashing white and blinding the player. The Owl will use this to moment to cover ground towards the player and will cause a jumpscare if she is able to catch up. The Owl will not move if the player maintains eye contact, and can only move a set distance while the player is blinded. Turning corners or putting props between the player and the Owl while backing away will slow her down enough to escape the Warehouse.

The Owl guarding the door to the Kitchen

The Owl is encountered for the second time in The Cafeteria where she will block access to the Kitchen. The player must return to Jack’s Office and retrieve the fully charged Tablet, then use the Tablet to activate the radio in A5. The noise generated by the radio will distract the Owl and allow the player to access the Kitchen.

Episode 2

The Owl is not encountered during Episode 2: Revenge.

Episode 3

The Owl is not encountered during Episode 3: Biological Waste.

Multiplayer

The Owl is one of four animatronics playable in the Multiplayer. One player is randomly chosen to play the animatronic, at which point the goal is to hunt down and kill at least one Survivor to win. The Owl has excellent night vision so is not reliant on light sources, however the beams of light from the Survivors’ flashlights can help to determine their locations.

The Owl can sprint like the other animatronics and has a cannon mounted on her right arm which can kill a Survivor in one hit if it lands a headshot. She has the unique ability to disguise herself as a random Survivor for 25 seconds. This significantly reduces noise while walking and allows the Owl to approach the Survivors without suspicion. The Owl does not wield a flashlight while disguised, which can help the Survivors determine if a given player is actually the animatronic in disguise.

The Owl has the lowest charge meter with the highest charge rate, and has the quietest movement of any animatronic.

World of the Wild West

A coat and hat can be found on a hanger in the darkest corner of Jack’s Office. Interacting with these items will cause the Owl to appear wearing the hat and coat on its next encounter. Dying to the Owl at this point will award the player with the World Of The Wild West Achievement.

Источник

Кошка/Мультиплеер

The following information contains spoilers. To view them, click the [show] tag.
Кошка Галерея Мультиплеер
Кошка
Кодовое название EMMA A-1
Способности Режим скрытности, засада
Пол Женский

Кошка (англ. The Cat), также известная как EMMA A-1 — второй аниматроник, добавленный в Мультиплеер. Была добавлена в обновлении 0.30 «Deadly Paws».

Содержание

Способности

Режим скрытности

Кошка встает на четыре лапы и становится чуть прозрачнее в течение 10 секунд. Также это дает ей возможность передвигаться в 2 раза быстрее. В данном режиме Выжившим тяжело её увидеть.

Тратит энергии: 25%

Время перезарядки: 60 секунд

Засада

Кошка забирается на потолок, лишаясь возможности двигаться. В любой момент она может приземлиться на землю.

Данная способность создана для поимки Выживших. Если один из игроков встанет под Кошкой, то она приземлится прямо на Выжившего, мгновенно убивая его.

Источник

Аниматроники

Аниматроники — железные роботы, сделанные под разных животных, являются главными антагонистами серии игр CASE: Animatronics. Присутствуют во всех частях CASE.

В CASE: Animatronics появляются только 3 аниматроника: Волк, Кошка и Сова. Ими управляет Скотт Диджи, пытающийся натравить их на Джона Бишопа.

В CASE 2: Animatronics Survival появился новый аниматроник — Бык, аниматроники из первой части немного изменились (стоит подметить, что CASE 2 является приквелом CASE), например: Кошка стала синей, и у неё появилась способность уметь ползать, а у Волка появились трубы на спине (подробное описание можно найти в соответствующих статьях). Теперь ими стал управлять Неизвестный, который мстит Джеку за какое-то совершённое им преступление.

Содержание

Описание

Сами аниматроники представляют из себя обычных железных животных: волка, кошку, сову и быка. В первой части игры аниматроники Волк, Кошка и Сова были созданы Скоттом Диджи. Скотт натравил их на Бишопа, чтобы отомстить ему за то, что начинающий полицейский не смог поймать убийцу.

Во второй части игры Кошка, Сова и новый аниматроник Бык стали принадлежать заброшенному парку аттракционов Aurora Entertainment Park. Теперь аниматрониками управляет, как уже говорилось ранее, Неизвестный.
Также во второй части игры появился Мультиплеер, в котором можно играть за аниматроников (Быка, Кошку, Сову и Волка) и Выживших по сети. У каждого аниматроника есть по 2-3 способности (подробное описание можно найти в соответствующих статьях), они «научились» танцевать.

Список аниматроников

CASE: Animatronics

CASE 2: Animatronics Survival

Интересные факты

  • В первой части игры аниматроники передвигались «вразвалку», но во второй части их ходьба стала похожа на человеческую.
  • Волк впервые появился в CASE 2: Animatronics Survival только в Мультиплеере.
  • Если в первой части игры посмотреть в планшет перед скримером, то его можно будет увидеть на планшете (только PC-версия).

Галерея

Больше изображений можно найти в соответствующих статьях-галереях.

Источник

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